Short cuts
General concept
Gameplay
Types of race
Routes and tracks
Vehicles
Weapons
Other elements
Inspiration
References / easter eggs
General concept
I have a dream of a racing game. This dream will most likely never become a reality, but why not spread the idea? The core consept is a wild, weird, actionfilled, politically incorrect and flexible racing game; A crossing of Need for Speed: Rivals, Mario Kart and Carmageddon.
And, yes, I know some elements may be controversial.
Gameplay
Weather Daytime and nighttime Based on Need for Speed Rivals / Hot pursuit When you crash, there will be absolutely NO instant replay, slow-mo, scenic / theatrical view or resetting. The camera view won't change during the crash. Light and light-ish impacts makes you loose some speed and get some damage. Medium impacts slows you down even more (maybe even to a stand still) and gives you more damage. Hard crashes makes you explode, fly for a distance or roll around. Your vehicle flyes or rolls, it will continue to do so intil it ends. Then you will be able to continue racing. If no wheels have contact with the ground for at least 5 seconds, your vehicle will be placed in the middle of the road. Replay
Types of race
Single race: Regular race.
Speed record: Setting the time record on the track.
Knockout: Same consept as in Need for Speed. You race on one track. The last to cross the finish line for each lap is disqualified.
Knockout series: Like Knockout, but this time in a series of tracks. The last across the finish line for each race is disqualified.
Death race: You get a point for each pedrestian you hit and you loose one for each animal you hit.
Endurance race: A time based race; You race as far as you can within the time limit.
Long disdance race: Self explainatory. The routes for this type of race are:
- Bergen – Oslo - Bergen
- Bergen – Ålesund
- Ålesund – Oslo
- Bergen – Ålesund – Oslo
- Sartor – Bystasjonen – Bøvågen
- Sartor – Bystasjonen – Totland
Routes and tracks
The tracks are based on real roads and tracks.
- Bergen – Oslo
- Bergen – Ålesund (through Voss, Stryn and Fyrde)
- Ålesund – Oslo
- Sartor – Hjelteryggen (the old route)
- Hjelteryggen – Storavatnet
- Storavatnet – Bystasjonen
- Bystasjonen – Sandviken
- Sandviken – Åsane
- Midttun – Totland
- Austmarka – Bøvågen (including the alternative route through Manger)
- Byrkjelo – Stryn
- Bildøy – Hellesundet, Øygarden
- Eikåsbanen
- Lyngåsbanen
- Rudskogen
- Arctic Circle Raceway
- Hitra motorsportssenter
- Le Mans (Circuit de la Sarthe, all editions)
- Monaco Grand Prix (all editions)
- Nuremberg (all editions)
- Daytona
- The route Claude Lelouch did in Paris in the film "C’était un rendez-vous" 1976
Vehicles
The cars are mostly cars most people could get and afford.
- Audi A8 (that ALWAYS explodes and therefore ends the race)
- Batmobile, 1966
- BMW M1
- BMW M3
- Cadillac Eldorado
- Chevrolet 210
- Chevrolet Bel-air
- Chevrolet Camaro
- de Lorean
- de Lorean (Back to the future edition)
- Dodge Challenger
- Ferrari 275 GTB
- Ferrari 288 GTO
- Ferrari 308
- Ferrari 512 (all editions)
- Ford GT40
- Ford Mustang (that freaquently breaks down and ends the race)
- Go-cart
- Italdesign / Alfa Romeo Scighera
- Jaguar C-X16
- Jaguar D-type
- Jaguar E-type
- Lancia Delta HF integrale
- Land rover 110 (1983-1990)
- Mazda Miata
- McLaren F1 (all editions)
- Mercedes-Benz 450SEL 6.9, 1976
- Mitsubitsi Colt
- Motorised coffee cup
- Motorised lemon tree
- Motorised shopping cart
- Motorised tricycle, kid sized
- Oldsmobile Delta 88 Royale, 1973 model
- Porsche 917 (all editions)
- T-rex
- Toyota Corolla
- Toyota Celica
- Volkswagen Golf (that sometimes breaks down and ends the race)
- Volvo 245
- Volvo 360
Weapons
- Banana peel: Hitting it makes you loose grip
- Missiles: Guess what it's for...
- T-Rex-horn: If you use this, someone will be attacked by a T-Rex, and it MIGHT be yourself
- Cop radio: Activate this and an opponent will hopefully get arrested
- Shockwave:
- Spiderweb:
- EMP:
Other elements
- (de)activate music, radio, speaker and map reader
- (de)activate weapons
- (de)activate cops
- (de)activate cop weapons
- (de)activate animals, pedestrians and traffic
- (de)activate attacs of deers, earthquake, avalanches, T-rex, helicopter, jumping blue whale and falling trees
- (de)activate Game Over if the car gets too much damage
- Statistics and records for tracs and cars
- ALL damages can be seen through the entirety of the race
- Number of opponents can be chosen
- Choose between regular pit-stops or the quicker drive-through-repair-point
- Running over animals will be punished... always
- Music can be used from CD, MP3 (HDD), streaming and internet radios
Inspiration
Sources of inspiration
- Death race
- Need for Speed
- Gran Tourismo
- Le Mans
- Vanishing point
- Mario kart
- Speed busters
- Carmageddon
Inspirasjon for music
Based on techno and rock. Even if you can choose CD, MP3, streaming and internet radio as source for the music, the game would bring its own score and OST. Inspiration for the music can be found here:
- Goldeneye (film, 1995)
- Need for Speed
- Gone in 60 seconds (film,
- Vanishing point
References / easter eggs
Every game with respect for itself should have easter eggs and / or references to general stuff. This is no exception.
- Train wreck from Gone in 60 seconds
- Plane flying in the sky, just like in the Test drive games